UseJoypad1 = TRUE # if false, player 2 has to use their joypad #2 controls, etc.
MuteFrameAdvance = FALSE # true to prevent Snes9x from outputting sound when the Frame Advance command is in use actual mixing is done every SoundBufferSize/4 samples SoundDriver = 4 # 0=Snes9xDirectSound, 4=XAudio2 (recommended), 5=FMOD Default, 6=FMOD ASIO, 7=FMOD OpenALīufferSize = 64 # sound buffer size in ms - determines the internal and output sound buffer sizes. Mute = FALSE # true to mute sound output (does not disable the sound CPU) ReverseStereo = FALSE # true to swap speaker outputs If you experience crackling you can try to lower this setting. InputRate = 31900 # for each 'Input rate' samples generated by the SNES, 'Playback rate' samples will produced. Rate = 32000 # sound playback quality, in Hz Sync = 1 # 1 to sync emulation to sound output, 0 to disable.
#Snes9x lag Patch
Patch = TRUE # true to allow IPS/UPS patches to be applied ("soft patching")īS = FALSE # Broadcast Satellaview emulationįilename = # filename of ROM to run when Snes9x opens Lock = FALSE # if true, prevents Snes9x from editing this configuration file (or making it read-only while it is running)Ĭheat = TRUE # true to allow enabled cheats to be applied Sort = 1 # ordering within sections: 0=allow reordering, 1=force default order, 2=sort alphabetically To update/refresh all comments, set this to false and run Snes9x, then set it to true and run Snes9x again. NiceAlignment = ON # on to line up the =, :, and # in each section of this config fileĬomments = ON # on to keep comments such as this in this config file. RAW Paste Data # Config file output by snes9x